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The higher the setting, the farther away the textures will appear to be full resolution. You explore the American Old West with your trusty steed, fending . Volumetric Lighting Quality: this has a quarter of the impact Near Resolution brings to performance, but thats still a healthy hit. As a rule, the higher the resolution you scale up from, the better the final product will look. We recommend leaving this off and using TAA unless you need the performance. Was planning on playing it with the 3080 but yeah. This makes a massive difference in image quality and is arguably the biggest upgrade the PC version has over consoles. Not here solid 60 fps on ultra 4k with settings on ultra except water is half and tree tessalation off. Below Ill list the various settings within Red Dead Redemption 2 for PC with a note about performance, but to start I will name a couple of the harder hitters for those of you perusing: Shadow Quality, Screen Space Ambient Occlusion, Texture Quality, TAA and Grass Shadows (when enabled by having greater than 75% grass draw distance) are the punchiest of the options that were not listed above. It makes a huge impact on visual quality, though some players may find that it makes the overall image look too soft. As it will drop your performance at Ultra, we recommend using Medium for all players. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Anisotropic Filtering - 16X Lighting Quality - Ultra Global Illumination Quality - Ultra Far Shadow Quality - Ultra Screen Space Ambient Occlusion - Ultra Mirror Quality - Ultra First a little history of me and RDR2. Fur Quality: comes in two flavors high and medium and while the performance delta between them is negligible, the visuals are not, with fur possessing more artifacts and shimmering as it moves. Reflection MSAA: Off Geometry Level of Detail: 100% Grass Level of Detail: 80% Tree Quality: High Parallax Occlusion Mapping Quality: Ultra Decal Quality: High Fur Quality: High Tree Tessellation: Off I run those settings at 4K and get on average around 80-90 FPS. Enabling MSAA, especially at higher resolutions, will tank performance. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Most noticeably hair and beard and also leaves on the trees looks very glitchy without AA. moineau signification spirituelle. Turn that tree tessallation off, and turn your grass back up. With my configuration, I personally keep them at Medium, allowing me more room to push other settings in the game to Ultra. This setting determines the accuracy of the Global Illumination simulation. That wraps up our overview of the Red Dead Redemption 2 PC settings. Also, I wish the LOD settings were enhanced for the PC port, the texture/asset pop in around Saint Denis is rough. These settings are for those that wish to finesse more out of Red Dead Redemption for PC. We recommend using Medium for the best compromise of speed and image quality. RELATED: Red Dead Redemption 2 - What Is Lumbago? Ultra isnt too hard on frames though, if you have the VRAM to support it. In Red Dead Redemption 2 for PC, however, there are three volumetric options in the Advanced settings you can fiddle with, and of them Near Volumetric Resolution goes well above and beyond the other two when it comes to its frame-chomping power. Once it has opened, make sure the "use advanced 3D image settings" is selected, as this is where all the important settings are. 11 junio, 2020. SSAO helps to enhance visuals by darkening the areas where two objects or surfaces meet. If youd rather strong-arm it, set this to Medium to get Water Physics under control. They are, however, oceans apart in some cases concerning performance. Even at its lowest setting, it's drawing a lot of FPS and doesn't even look good on its own. Definitely a looker. By . Can safely keep maxed in most cases, but dont drop below 75% unless you love pop-in. All testing was done at 1440p with a GTX 1080 ti and i7-8700K clocked at 5GHz single core/4.8GHz multi-core. This slider controls how accurate the water simulation is, as well as how much player interaction can cause fluid deformation. Categories Things like campfire smoke, sparks, and more are affected by this toggle. This setting allows objects like mountains, cliffs, and trees to cast shadows over distances much farther than the typical in-game shadows. High does offer sharper, more detailed reflections, but almost all the water in the game has ripples on the surface or is fast-moving (in rivers, etc), so spotting the difference takes a lot of focus and using High isnt worth the performance hit. Resolution Scale: use this to either downscale or upscale your internal resolution. Set this to Medium, and only increase it if you have all the other settings you prefer configured as you prefer, and there is headroom to boot. Far Volumetric Resolution: this is damn near a freebie, and can be safely set to High or Ultra. Seems to have some marginal effect, but the overall pixelated texture remains. High will only free up a frame from Ultra, so this is a safe setting to max. Including but not limited to enabling or disabling anti-aliasing, using the Nvidia sharpening tool, adding an Nvidia layer on top of the game using Alt+F3 in-game, disabling/enabling G-Sync etc. I have to say that using the higher settings sometimes leads to weird glitches and artifacts, especially in the indoor environments and Saint Denis. Try and keep this no lower than Medium, but High should be fine. They come in the flavors of Favor Performance, Balanced, and Favor Quality. I say start with the first pip in Favor Performance, and either work up or down from there, based on the framerate you average. Nope, never did, never changed. I picked up RDR2 at launch on my Xbox One X. That wraps up this guide. tl;dr: Trees and some other textures really blurry/pixelated, nothing seems to fix it. If you're in search of the best-looking graphics with minimal FPS loss, this might help. The main form of AA that you need to use in RDR2 is TAA because the game was developed and tested with it always present. Okay, here is where the fun truly begins. Finally, we have Near Volumetric Resolution. It was common knowledge that the PC version had dramatic improvements even compared to the 1X. Water Quality: youll wanna tweak this in Advanced settings, where there are three options tied to this one. This means the player has to combine it with TAA, which is simply too taxing on most PCs to even bother with. RDR2 can be tricky to run on PC, so check out these tips to help the great RPG perform better. This setting dictates the quality of all textures in the game. Moving this slider all the way to the right offers a big increase in visual quality, especially for scenic vistas, but comes with a large performance hit. It is impossible to definitively test all scenarios, so the performance and settings recommendations contained within this guide are based on our own findings. Each further DLSS preset step will further lower the game's internal resolution, offering better performance at the cost of sharpness. Comparison of Custom settings (64 FPS average) vs Preset Level 11/20 (62 FPS average) vs Preset Level 20/20 (46 FPS average) vs Maximum Settings (40 FPS average):Link #1 Link #2 Link #3 Link #4, Another graphics test thread, with images, Article, every setting benchmarked (Chart), Hardware Unboxed - Optimization [Part 1] (Image), Hardware Unboxed - Optimization [Part 2] (Image). This allows for grass to cast shadows on the ground and on itself. Reflection MSAA: lets combine the two most intense frame killers in Red Dead Redemption for PC and add a third option! Within both GeForce experience and the settings file in documents/rd If you wanna strong-arm this one as well, set it to Medium to bring Near Volumetric Resolution in line. It gives it way more detail and, well, tessellation. Middle of the bar looks great, and wont murder your GPU in its sleep. This setting controls the quality of volumetrics (fog, mist, etc) that are near the player. Maxing this option can come with a 2-5% performance cost, but we recommend using it on high-end PCs because it adds a lot to the moments where you stop and take in the breathtaking vistas on display. I tested with every single setting (except water physics and tree tessellation) on the absolute max. it's a nice feature for screenshots but the performance impact is way to huge for daily use. When on the lowest setting, this slider removes many objects from distant view altogether. We recommend sticking with Ultra as there is no performance to be gained from going lower. In fact, one could make the argument that there is way too much, and that it has a negative effect on performance. The visuals just falls apart without AA. So uhm, I was tweaking around and followed a tutorial on graphics and such for RD2. Long Shadows: this setting affects shadows cast by the sun and moon, mostly during sunrise and sunset. Don't forget to increase the smoothness to 50% as well. This guide will explain those settings so that you can get the most out of your time with the PC version of Red Dead Redemption 2. Tree Tessellation: off If you still don't get 60 fps in wild or get below 45 fps in villages then lower far shadows, reflections, volumetric lighting, soft shadows, parallax occlusion mapping quality, grass level of detail, and far volumetric resolution by one. - This article was updated on November 8th, 2019, Attack of the Fanboy / GAME GUIDES / Red Dead Redemption 2 PC Performance Guide. For more guides and content on the game, check out our RDR2 hub page. Valve Corporation. It has an enormous effect on frame rates at higher settings. It is best to use this slider first before changing individual settings. Anisotropic Filtering: unless youre the Division 2, this setting is usually a performance freebie. At these settings, you will notice some slight banding or dithering in the light, but it will run 3-4% faster than using Ultra, which offers the best light simulation and eliminates the artifacts seen in the console versions. It is most visible in places like the in-game shops, where leaving the setting off makes the shelves look like they came from a last-gen game. That being said while I beat the main story I stayed away from a ton of side content because I knew just like GTA V eventually RDR2 would release on PC. Before diving headfirst into the ocean of graphics settings, check the official system requirements for the game to see how your PC stacks up. All trademarks are property of their respective owners in the US and other countries. While the water physics admittedly won't look quite as intricate on a lower setting, lowering the physics quality (which differs based on hardware) will ensure that the player won't experience a massive dip in frames when traveling near a river or lake. This setting determines how accurate the reflections found in glass and puddles are rendered. This can be set safely to High for the best visual-performance boost, though Medium is not too visibly different. The slider offers four positions, with the fourth setting representing Ultra. Dont be me. Reflections, for reasons well beyond me and others, are equally murderous. At 1440p, we're talking about 2133 x 1200. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. While the player doesn't always spend their time near water, there are plenty of times when they will encounter it while exploring, as part of a mission or during the main story. Valve Corporation. First person to mention kids is usually a teenager, which we all know are just kids on drugs. Using ultra will greatly reduce performance for something you may never see while playing. Moving to High is not worth the slight performance penalty. This is the most demanding setting in the entire game. All systems vary and the game may perform better or worse depending on your exact hardware configuration. If the above screenshot is any indication, Red Dead Redemption 2 for PC can be drop dead gorgeous, if you dont mind your performance struggling. Tree Quality: This can cost between four to six frames between Low to Ultra. It also applies to virtually every other object in the game. It will be greyed out if only one display is connected. Medium isnt half bad either, if you wanna set all volumetrics to Medium for a sizable performance bump (though you can always increase the Far Resolution after). - Uninstalling and reinstalling graphics drivers using DDU, properly. i9 9900k rtx 2080 ti. Come on, theres gotta be comparison pics somewhere. If your hardware falls closer to the minimum required configuration, you might want to stick with the lowest possible settings to ensure smooth performance. Btw these adjustments does not downgrade visuals. You are using an out of date browser. Use the Low or Medium setting to get something close to the Xbox One X version of the game. June 30, 2022 . Here are some tips on how to coax some extra frames out of Red Dead Redemption 2 on PC. You can see it pretty good while facing the tree and looking at it head on or you can walk right up to it, plant your face in it and look up to really get a look at what the tessellation adds to it. Screen Space Ambient Occlusion: this setting on its own can be punchy, but its a later setting that makes it pack a hay-maker. Hardware Unboxed has released two optimisation videos for improving performance. Create an account to follow your favorite communities and start taking part in conversations. Targeting 60 FPS @ 1920x1080. Cloud rendering resolution is also dictated by this setting, with High and Ultra eliminating the aliasing and artifacts in the clouds seen on the Xbox One X version. Thank you for sharing! All trademarks are property of their respective owners in the US and other countries. It doesnt eat a whole lot of frames (one to two), and since its an on/off toggle it doesnt hurt to leave this on. Red Dead Redemption 2 is available now on PC, PS4, Stadia, and Xbox One. Red Dead Redemption 2 is an epic tale of life in Americas unforgiving heartland. I ended up picking it up since I wanted something to show off my 3080s muscles. The Xbox One X uses the equivalent of the High setting and we recommend using that setting. I put it on 4k and kept cranking things up but my 3090 wasn't sweating. It is most noticeable on dirt roads and other surfaces not covered in vegetation. So, in other words, my pc cant handle it? Now, a lot of people seem to suggest that it's a TAA/FXAA/MSAA issue or something like that, but having tried all sorts of things I'm beginning to find that quite unlikely unless there's some hidden anti-aliasing setting which enables anti-aliasing whether or not it's enabled. We recommend using Ultra for all GPUs with at least 6GB VRAM, as the lesser choices drastically affect image quality. The player would only really notice the difference tessellation provides if they stood directly in front of a tree and stared at it long enough, and trees in RDR2 look good enough as it is. This setting toggles the games built-in VSync solution for the elimination of screen tearing. I use gsync so the FPS fluxuation doesn't bother me if it happens. Global Illumination Quality: this one runs rather well at High, and Ultra doesnt look too different, at the cost of a couple frames. For a better experience, please enable JavaScript in your browser before proceeding. When is the Attack on Titan Season 4 Part 3 English Dub Release Date? I remember you getting your 3080, so this is the beast. I swear every time I boot it up (which is once every month or so) there's a new annoying bug or graphical issue that pops, it's ridiculous. Takes away performance at night. Full Resolution Screen Space Ambient Occlusion: like the cloud setting above, this will depend on your resolution. RELATED: Red Dead Redemption 2's Civilization vs. Frontier Theme Explained. Finally, when in-game, increase RDR2's resolution to the one indicated by the DSR multiplier. However, with pretty visuals comes great performance cost, and RDR2 is no slouch when it comes to the latter. Optimization Guide for GTX 1070 (1080p, 60 FPS, Quality+Performance). Ultra and High have no massive visual difference, and Medium shadows are not shabby. Thatll do it for the settings. Be nice with each other, you little rascals. add RDR2 set image sharpening to 0.40 and film grain 0.17, this will remove . This toggle will enable shadows to soften the farther they are rendered from the object that cast them. i wish we were all here. I played it on a 3570k and 1070 at 1440p and between 50-60fps thanks to Gsync. The player would only really notice the difference tessellation provides if they stood. The Medium matches the Xbox One X and offers a good compromise between performance and image quality. Bear in mind, the slider has more impact in DX12 than in Vulkan, and third-party sharpening tools from your GPU vendor go a long way here. Been dealing with this lately. This setting controls the application of object-based motion blur. The High setting offers the most lifelike recreation of fur on bears and the like but has a bit of a performance cost. Global Illumination calculates how light bounces off of other surfaces (think shining a flashlight against a wall in a dark room and how the light is reflected all over the room to dimly illuminate it). In the "manage 3D settings section," there are a few important settings to take into account: Low latency, power management, and threaded optimization. Enabling SSAO will add shadows to the cabinet interiors and around the items in them. Try it at your own risk. Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. While DLSS is merely a setting in the RDR2 graphics menu, Nvidia DSR can be found in the Nvidia control panel on the desktop. We recommend keeping this setting on Ultra since lowering it offers no measurable boost in performance. None have worked for me. Its a nice setting visually, and not too hard on frames: keep at High for the best visual-performance balance, though Medium doesnt look terrible either if you need a couple frames. Not many people seem to be aware of the performance cost that tree tessellation inflicts. I never drop . Water Reflection Quality: while not as brutal as the standard Reflection Quality option, this setting can cause frames to crater a good ten or more frames when near bodies of water. Low to Ultra only eats a single frame or two, and you really dont want to go below 8x. If the grass draw distance is above 75% this setting will go into effect, and the higher the shadows the heavier the punch. Even with newer, higher end specs, finding the right settings to get the best balance between quality and performance can be a fine line. RDR2 heavily rely on Anti-aliasing. New to Shacknews? If you run the game at native 4K resolution, then enable DLSS using the 'Quality' preset, the game will render internally at 1440p, then be output at 4K. Might forget something, but at least those. The games vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience. My dyslexic ass set it to High and Far to Medium. Putting the rowdier settings like Reflections to Medium in combination with everything else should get you above 60 frames in the majority of the game. Yeah I was surprised at how much better it runs now. So I left it off. Looking at benchmarks, RDR 2 somehow runs not too good on the 1080 Ti compared to recent GPUs. Update. rdr2 tree tessellation on vs off by | Jun 9, 2022| is whittier california ghetto| mays landing hockey tournament 2021 schedule Once you're there, you'll need to unlock the advanced settings - scroll down to the advanced graphics part and you'll see it. Safe to keep around High-Ultra for mid-range cards. Virtually all the AA options in the game have issues of some kind even at 4k resolution. The graphics settings for Red Dead Redemption 2 can be accessed from the Story Mode main menu before you launch the game or once youve loaded in by pausing and navigating to the settings menu. First, lets start with the API. This setting determines the quality of fur rendering across a few types of animals and some player character coats found in the game. It essentially renders the frames at a higher resolution before downsampling them; it is the greatest killers of frames in Red Dead Redemption 2 for PC, and should be avoided if you are not rocking beefy hardware, like an RTX 2070 Super or higher (and even then, youll need to sacrifice other settings to hit 60 frames with it). Targeting 60 FPS @ 1920x1080. Personally, I ran with Ultra, but High isnt too sharp of a visual downgrade and will free up a couple frames. TAA/FXAA/MSAA: gonna lump these together because Ive already discussed them. It appears to be the most stable for Nvidia users, but AMD users can get a boost with it too. The game will look better and run better at all times. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. Those with higher-end PCs will have lots of room to experiment with the options Rockstar has provided. I also didn't know it had a first person mode. Red Dead Redemption 2 (RDR2) vs. TAA Sharpening: Works best in DX12, but essentially tries to reduce the blurriness introduced by TAA. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. For many, this is a much better looking and performance saving alternative to running the game with TAA and RDR2's in-house resolution scaling feature. Hopefully, it won't be held back too much by my limping i7-5930K (which I'm going to replace in a month with a 5800X). - Using NVidia Control Panel to fix the issue. For windowed and borderless window modes, the game defaults to your Windows desktop refresh rate. This slider will enable and enhance objects that arent in the immediate vicinity of the player. We recommend the Medium setting for players with mid-range or better PC hardware. This is especially noticeable when running through the jungles of Guarma. The Xbox One version uses the lowest setting and offers no ripples from gunshots and low-quality displacement from moving in and around the water. There is quite a lot of grass in RDR2. The Xbox One X seems to use the Medium setting and we also recommend that players opt for it as well. Mirror Quality: this is only for reflections in mirrors, which are typically found within a room of sorts, where the GPU is allowed some space to breath. Reflection quality High and Mirror quality low. DirectX 12 seems to outperform Vulkan, but by one to two frames in most scenes. We recommend putting this option on Ultra as it greatly affects image quality with a negligible performance cost. It may take a while to find the right mix, but aside from the heavy hitters I mentioned, most settings in the game can be safely set to High or Ultra. DLSS is effectively a different form of anti-aliasing that uses machine learning to upscale game scenes. I have a high-end PC. That said, I found pushing Ultra SSAO in the normal settings makes this setting a hog at anything above 1080p. Chris Jarrard posted a new article, Red Dead Redemption 2 PC graphics settings guide, Unfinished Business Exotic quest - Destiny 2, How to get Polymorphic Shellcodes - Destiny 2, Lightfall Triumphs for Virtual Fighter Title - Destiny 2, Red Dead Redemption 2 PC graphics settings guide. Short for Fast Approximate Anti Aliasing, this setting also attempts to eliminate aliasing with a different approach. This determines the resolution of shadows being cast near the player. Moving the slider all the way to the left will offer the best performance at the cost of overall image quality. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. The CPU used is i9 9900K OC'd to 5GHz, which obviously performs well. It will make screen a bit blurry tho, but you can gain even 20-30% FPS.For video editing and rendering i'm using Davinci Resolve 16.\rhttps://www.blackmagicdesign.com/products/davinciresolve/Song:https://www.youtube.com/watch?v=Nk5lhfDwkqI0:00 Timestamps:0:06 Textures0:38 Lighting1:01 Global Illumination1:17 Shadows1:38 Far Shadows1:54 SSAO2:11 Full SSAO2:25 Reflections2:49 Mirrors3:05 Refraction Issue3:10 Water + Water Physics3:51 Volumetric4:07 Unlocked Volumetric Raymarch Resolution4:22 Particle + Particle Lighting4:58 Tessellation5:18 Antyaliasing5:51 Grass + Grass Shadows6:18 Long Shadows6:31 Geometry7:00 Tree7:14 Parallax Occlusion Mapping Quality7:36 Decal7:48 Fur8:00 \"Performance\"8:07 \"Quality\"8:13 Benchmark Low vs Performance vs Medium vs Quality vs HighPC:GPU: MSI GTX 970 GAMING 4GB @1480MhzCPU: i7-4770k@4.0GHz 4core 8ThreadRAM: Crucial Ballistix Tactical Tracer DDR3 1600Mhz 16GB (2x8GB)Mobo: Z97 Gaming 5SSD: Crucial MX500 256GBHDD: Western Digital Red 2TB PSU: XFX Black Edition XTR 650W (Gold)CPU Cooler: Corsair Hydro Series H110i GTXCase: Corsair Obsidian Series 750DMonitor: AOC G2460PG 144hz G-Sync 1080p 24'Mause: Steelseries Rival 100Keyboard: Random Garbage Using High or Ultra looks amazing at high resolutions, but the performance hit is brutal. This setting determines how the VSync setting operates. Seems that after the updates this might not be as accurate anymore but only by a little. On a rtx 2070. This will affect how detailed textures will appear when shown at an angle to the camera. Went through so many troubleshooting steps that after they recommended me the initial set of instructions for support, I just asked for a refund via PayPal. Who would've thought that a great looking game would run amazingly well on a beast of a graphics card Misread the thread that performance had been substantially improvedwhich I think is technically true since, "Hey all, I'm one of the 17 people who's managed to get one of the fastest video cards that exist. I was lucky enough to get a 3080. Dial this down to High after shadows and lighting effects if you need frames.